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entity_renderer.hh File Reference
#include <vector>
#include <ost/mol/query_view_wrapper.hh>
#include <ost/mol/entity_view.hh>
#include <ost/mol/atom_handle.hh>
#include <ost/mol/entity_property_mapper.hh>
#include <ost/gfx/color.hh>
#include <ost/gfx/gfx_object.hh>
#include <ost/gfx/module_config.hh>
#include <ost/gfx/render_pass.hh>
#include <ost/gfx/vertex_array.hh>
#include <ost/gfx/exporter_fw.hh>
#include <ost/gfx/render_options/render_options.hh>
#include <ost/gfx/color_ops/color_op.hh>
#include <ost/gfx/color_ops/by_element_color_op.hh>
#include <ost/gfx/color_ops/by_chain_color_op.hh>
#include <ost/gfx/color_ops/uniform_color_op.hh>
#include <ost/gfx/color_ops/gradient_level_color_op.hh>
#include <ost/gfx/color_ops/entity_view_color_op.hh>
#include "mapped_property.hh"
#include "entity_renderer_fw.hh"

Go to the source code of this file.

Data Structures

class  EntityRenderer
struct  ByElementGetCol
struct  ByChainGetCol
struct  UniformGetCol
struct  GradientLevelGetCol
struct  EntityViewGetCol

Namespaces

namespace  ost
namespace  ost::gfx
namespace  ost::gfx::impl

Typedefs

typedef unsigned int DirtyFlags

Enumerations

enum  DirtyFlag { DIRTY_VIEW = 0x1, DIRTY_VA = 0x2 }