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stage
include
ost
gfx
map_slab.hh
Go to the documentation of this file.
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//------------------------------------------------------------------------------
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// This file is part of the OpenStructure project <www.openstructure.org>
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//
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// Copyright (C) 2008-2011 by the OpenStructure authors
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License as published by the Free
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// Software Foundation; either version 3.0 of the License, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//------------------------------------------------------------------------------
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#ifndef OST_GFX_MAP_SLAB_HH
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#define OST_GFX_MAP_SLAB_HH
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/*
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Author: Ansgar Philippsen
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*/
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#include <boost/shared_ptr.hpp>
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#include <boost/shared_array.hpp>
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#include <
ost/geom/geom.hh
>
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#include <
ost/img/map.hh
>
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#include "
gfx_object.hh
"
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#include "
glext_include.hh
"
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namespace
ost {
namespace
gfx {
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class
MapSlab
;
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typedef
boost::shared_ptr<MapSlab>
MapSlabP
;
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class
DLLEXPORT_OST_GFX
MapSlab
:
public
GfxObj
{
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struct
PolyListEntry{
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PolyListEntry() {}
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PolyListEntry(
const
geom::Vec3
& pp,
const
geom::Vec2
& tt): p(pp), t(tt) {}
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geom::Vec3
p;
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geom::Vec3
t;
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};
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typedef
std::vector<PolyListEntry> PolyList;
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public
:
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MapSlab
(
const
String
& name,
const
img::MapHandle
& mh,
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const
geom::Plane
& p);
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virtual
geom::AlignedCuboid
GetBoundingBox()
const
;
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virtual
geom::Vec3
GetCenter()
const
;
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virtual
void
CustomRenderGL(
RenderPass
pass);
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virtual
void
CustomRenderPov(
PovState
& pov);
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geom::Plane
GetPlane()
const
;
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void
SetPlane(
const
geom::Plane
& p);
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void
ColorBy(
const
Gradient
& g,
float
minv,
float
maxv);
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void
ColorBy(
const
Gradient
& g);
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void
ColorBy(
const
Color
& c1,
const
Color
& c2,
float
minv,
float
maxv);
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void
ColorBy(
const
Color
& c1,
const
Color
& c2);
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protected
:
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virtual
void
CustomPreRenderGL(
bool
flag);
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void
Rebuild();
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private
:
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img::MapHandle
mh_;
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geom::Plane
plane_;
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uint
usize_;
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uint
vsize_;
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GLuint tex_id_;
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boost::shared_array<float> tex_data_;
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bool
rebuild_;
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bool
valid_;
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geom::Vec3
c0_,c1_,c2_,c3_;
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PolyList poly_list_;
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float
minv_,maxv_;
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Gradient
grad_;
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bool
calc_poly();
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void
rebuild_tex();
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void
render_slab();
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};
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}}
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#endif
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