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scene.hh File Reference
#include <map>
#include <stack>
#include <vector>
#include <boost/shared_array.hpp>
#include <ost/gfx/module_config.hh>
#include <ost/mol/transform.hh>
#include <ost/mol/atom_handle.hh>
#include "gl_include.hh"
#include "color.hh"
#include "gfx_object_fw.hh"
#include "gfx_node_fw.hh"
#include "gfx_node_visitor.hh"
#include "glwin_base.hh"
#include "scene_observer.hh"
#include "gfx_prim.hh"
#include "povray_fw.hh"
#include "exporter_fw.hh"

Go to the source code of this file.

Data Structures

struct  Viewport
class  Scene
 main class for organization and root for the graphical display More...
struct  Scene::SceneViewStackEntry

Namespaces

namespace  ost
namespace  ost::gfx
namespace  ost::gfx::impl

Typedefs

typedef std::vector
< SceneObserver * > 
SceneObserverList