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stage
include
ost
gfx
gfx_node.hh
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//------------------------------------------------------------------------------
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// This file is part of the OpenStructure project <www.openstructure.org>
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//
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// Copyright (C) 2008-2011 by the OpenStructure authors
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License as published by the Free
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// Software Foundation; either version 3.0 of the License, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//------------------------------------------------------------------------------
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#ifndef OST_GFX_NODE_HH
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#define OST_GFX_NODE_HH
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/*
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Author: Ansgar Philippsen
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*/
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#include <vector>
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#include <boost/enable_shared_from_this.hpp>
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#include <
ost/gfx/module_config.hh
>
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#include "
render_pass.hh
"
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#include "
gfx_node_fw.hh
"
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#include "
gfx_object_fw.hh
"
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#include "
gfx_node_visitor.hh
"
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#include "
povray_fw.hh
"
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#include "
exporter_fw.hh
"
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namespace
ost {
namespace
gfx {
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typedef
std::vector<GfxNodeP>
GfxNodeVector
;
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class
DLLEXPORT_OST_GFX
GfxNode
:
public
boost::enable_shared_from_this<GfxNode>
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{
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public
:
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// initialize with a name
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GfxNode
(
const
String
& name);
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virtual
~
GfxNode
();
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// deep copy interface
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virtual
GfxNodeP
Copy()
const
;
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virtual
void
DeepSwap(
GfxNode
& n);
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// render all child leaves and nodes
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virtual
void
RenderGL(
RenderPass
pass);
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// render all child leaves and nodes into POVray state
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virtual
void
RenderPov(
PovState
& pov);
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virtual
void
Export(
Exporter
* ex);
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// visitor interface
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virtual
void
Apply(
GfxNodeVisitor
& v,
GfxNodeVisitor::Stack
st);
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virtual
int
GetType()
const
;
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// return name
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String
GetName()
const
;
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// remove all child nodes
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void
RemoveAll();
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// change name
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void
Rename(
const
String
& name);
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// add a graphical object - leaf
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void
Add(
GfxObjP
obj);
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bool
IsNameAvailable(
const
String
& name)
const
;
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// remove given graphical object
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void
Remove(
GfxObjP
obj);
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// add another node - branch
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void
Add(
GfxNodeP
node);
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// remove given node
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void
Remove(
GfxNodeP
node);
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// remove obj or node of given name (or several if multiple matches)
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void
Remove(
const
String
& name);
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size_t
GetChildCount()
const
;
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// hide all child leafs and nodes
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void
Hide();
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// display all child leafs and nodes
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void
Show();
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// return visibility state
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bool
IsVisible()
const
;
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virtual
void
ContextSwitch();
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bool
IsAttachedToScene()
const
;
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gfx::GfxNodeP
GetParent()
const
;
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const
GfxNodeVector
&
GetChildren
()
const
{
return
node_vector_; }
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GfxNodeVector
&
GetChildren
() {
return
node_vector_; }
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private
:
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GfxNode
(
const
GfxNode
& o);
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GfxNode
& operator=(
const
GfxNode
&);
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String
name_;
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bool
show_;
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GfxNodeVector
node_vector_;
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boost::weak_ptr<GfxNode> parent_;
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};
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}}
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#endif
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