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stage
include
ost
gfx
texture.hh
Go to the documentation of this file.
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//------------------------------------------------------------------------------
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// This file is part of the OpenStructure project <www.openstructure.org>
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//
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// Copyright (C) 2008-2011 by the OpenStructure authors
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License as published by the Free
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// Software Foundation; either version 3.0 of the License, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//------------------------------------------------------------------------------
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#ifndef OST_GFX_TEXTURE_HH
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#define OST_GFX_TEXTURE_HH
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/*
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texture
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Author: Ansgar Philippsen
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*/
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#include <boost/shared_array.hpp>
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#include "
module_config.hh
"
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#include "
glext_include.hh
"
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#include "
color.hh
"
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#include "
bitmap_io.hh
"
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namespace
ost {
namespace
gfx {
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class
Texture
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{
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public
:
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Texture
():
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w_(0),
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h_(0),
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d_()
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{}
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Texture
(GLint w, GLint h):
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w_(w),
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h_(h),
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d_(new
Color
[w*h])
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{}
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Texture
(
const
Bitmap
& b);
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bool
IsValid
()
const
{
return
d_;}
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Color
&
operator()
(
uint
u,
uint
v) {
return
d_[v*w_+u];}
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const
Color
&
operator()
(
uint
u,
uint
v)
const
{
return
d_[v*w_+u];}
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float
*
data
() {
return
d_[0];}
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GLint
width
()
const
{
return
w_;}
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GLint
height
()
const
{
return
h_;}
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GLint
format
()
const
{
return
GL_RGBA;}
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GLint
type
()
const
{
return
GL_FLOAT;}
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GLint
border
()
const
{
return
0;}
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private
:
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GLint w_,h_;
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boost::shared_array<Color> d_;
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};
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}}
// ns
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#endif
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