Shows how to use PyQt to add a menu from within Python and interact with the currently selected objects in the scene menu.

# This file is part of the OpenStructure project <>
# Copyright (C) 2008-2011 by the OpenStructure authors
# This library is free software; you can redistribute it and/or modify it under
# the terms of the GNU Lesser General Public License as published by the Free
# Software Foundation; either version 3.0 of the License, or (at your option)
# any later version.
# This library is distributed in the hope that it will be useful, but WITHOUT
# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
# FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
# details.
# You should have received a copy of the GNU Lesser General Public License
# along with this library; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
from ost import gui
from ost.gui import FileLoader

from PyQt4 import QtCore, QtGui

class InitMenuBar(QtCore.QObject):
  def __init__(self, menu_bar=None):
    QtCore.QObject.__init__(self, menu_bar)
    self.scene_selection_ = gui.SceneSelection.Instance()
    test_action = QtGui.QAction('Test Menu Point', self)
    test_action.setStatusTip('Print Hello World')

    self.connect(test_action, QtCore.SIGNAL('triggered()'), self.TestMethod)

    test = menu_bar.addMenu('&Test')

  def TestMethod(self):
    reply = QtGui.QMessageBox()
    node_count = self.scene_selection_.GetActiveNodeCount()
    if(node_count > 0):
      string = "";
      for i in range(node_count):
        entity = self.scene_selection_.GetActiveNode(i)
        string=string + entity.GetName()
      reply.setText("Oh, there are selected entities: %s" % string)
      reply.setText("This is a test!")
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