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Data Structures | Namespaces | Functions | Variables
__init__.py File Reference

Go to the source code of this file.

Data Structures

class  GfxNodeListAttrProxy
 
class  GfxNodeListProxy
 

Namespaces

namespace  ost
 
namespace  ost::gfx
 

Functions

 Stereo (mode, flip=None, alg=None)
 
 FitToScreen (gfx_ent, width=None, height=None, margin=0.05)
 
 _Match (scene, pattern="*")
 
 _to_vec3 (p)
 
 _primlist_add_point (self, pos, color=None)
 
 _primlist_add_line (self, pos1, pos2, color1=None, color2=None, color=None)
 
 _primlist_add_sphere (self, cen, radius=1.0, color=None)
 
 _primlist_add_cyl (self, pos1, pos2, radius1=None, radius2=None, radius=None, color1=None, color2=None, color=None)
 
 _primlist_add_text (self, text, pos, color=None, point_size=None)
 
 _entity_reset (self, *args, **kwargs)
 
 _scene_export (self, *args, **kwargs)
 
 GostExporter (file, scale=1.0, to_origin=True)
 
 ColladaExporter (file, scale=1.0, to_origin=True)
 
 _go_get_vis (go)
 
 _go_set_vis (go, flag)
 

Variables

 WHITE = RGB(1.0,1.0,1.0)
 
 BLACK = RGB(0.0,0.0,0.0)
 
 GREY = RGB(0.5,0.5,0.5)
 
 RED = RGB(1.0,0.0,0.0)
 
 DARKRED = RGB(0.5,0.0,0.0)
 
 LIGHTRED = RGB(1.0,0.5,0.5)
 
 GREEN = RGB(0.0,1.0,0.0)
 
 DARKGREEN = RGB(0.0,0.5,0.0)
 
 LIGHTGREEN = RGB(0.5,1.0,0.5)
 
 BLUE = RGB(0.0,0.0,1.0)
 
 DARKBLUE = RGB(0.0,0.0,0.5)
 
 LIGHTBLUE = RGB(0.5,0.5,1.0)
 
 YELLOW = RGB(1.0,1.0,0.0)
 
 DARKYELLOW = RGB(0.5,0.5,0.0)
 
 LIGHTYELLOW = RGB(1.0,1.0,0.5)
 
 CYAN = RGB(0.0,1.0,1.0)
 
 DARKCYAN = RGB(0.0,0.5,0.5)
 
 LIGHTCYAN = RGB(0.5,1.0,1.0)
 
 MAGENTA = RGB(1.0,0.0,1.0)
 
 DARKMAGENTA = RGB(0.5,0.0,0.5)
 
 LIGHTMAGENTA = RGB(1.0,0.5,1.0)
 
 PURPLE = MAGENTA
 
 DARKPURPLE = DARKMAGENTA
 
 LIGHTPURPLE = LIGHTMAGENTA
 
 ORANGE = RGB(1.0,0.5,0.0)
 
 DARKORANGE = RGB(0.5,0.25,0.0)
 
 LIGHTORANGE = RGB(1.0,0.75,0.5)
 
 Match
 
 AddPoint
 
 AddLine
 
 AddSphere
 
 AddCyl
 
 AddText
 
 Reset
 
 Export
 
 scene
 
 Stereo
 
 visible