OpenStructure
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#include <symmetry_node.hh>
Inherits GfxNode.
Public Member Functions | |
SymmetryNode (const String &name, const SymmetryOpList &sym_ops) | |
virtual void | RenderGL (RenderPass pass) |
Public Member Functions inherited from GfxNode | |
GfxNode (const String &name) | |
virtual | ~GfxNode () |
virtual GfxNodeP | Copy () const |
virtual void | DeepSwap (GfxNode &n) |
virtual void | RenderPov (PovState &pov) |
virtual void | Export (Exporter *ex) |
virtual void | Apply (GfxNodeVisitor &v, GfxNodeVisitor::Stack st) |
virtual int | GetType () const |
String | GetName () const |
void | RemoveAll () |
void | Rename (const String &name) |
void | Add (GfxObjP obj) |
bool | IsNameAvailable (const String &name) const |
void | Remove (GfxObjP obj) |
void | Add (GfxNodeP node) |
void | Remove (GfxNodeP node) |
void | Remove (const String &name) |
size_t | GetChildCount () const |
void | Hide () |
void | Show () |
bool | IsVisible () const |
virtual void | ContextSwitch () |
bool | IsAttachedToScene () const |
gfx::GfxNodeP | GetParent () const |
const GfxNodeVector & | GetChildren () const |
GfxNodeVector & | GetChildren () |
renders all child nodes and the symmetry related copies
Definition at line 48 of file symmetry_node.hh.
SymmetryNode | ( | const String & | name, |
const SymmetryOpList & | sym_ops | ||
) |
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virtual |
Reimplemented from GfxNode.