Vectors¶
The Vec2, Vec3, Vec4 classes implement vectors in 2, 3 and four dimensions. They support basic arithmetic via overloaded operators. Essentially, the following basic operations are available:
- adding and subtracting two vectors
- negation
- multiplying and dividing by scalar value
This is shown in the following example:
vec_a=geom.Vec2(1, 0)
vec_b=geom.Vec2(0, 1)
print vec_a, vec_b
print vec_a+vec_b
print vec_a*3-vec_b
The standard vector operations are implemented as free standing functions:
vec_a=geom.Vec3(1, 0, 0)
vec_b=geom.Vec3(0, 1, 0)
print geom.Dot(vec_a, vec_b)
print geom.Cross(vec_a, vec_b)
print geom.Normalize(geom.Vec3(1, 1, 0))
print geom.Length(geom.Vec3(1, 1, 1))
Vector Classes¶
- class Vec2([x=0.0, y=0.0, z=0.0])¶
- class Vec2(vec)
Real-valued vector in 2 dimensions.
Parameters: - x (float or int) – x coordinate
- y (float or int) – y coordinate
- vec (Vec2, Vec3 or Vec4) – the coordinates are set to the coordinates of vec. If vec is a Vec2, the coordinates are copied directly, If vec is a Vec3, the x and y coordinates are set to the coordinates of vec and z is silently swallowed. If vec is of type Vec4, x and y are divided by the homogenous coordinate w, raising a DivideByZeroException when w is zero.
- x¶
The x-coordinate of the vector.
Type : float
- y¶
The y-coordinate of the vector.
- class Vec3([x=0.0, y=0.0, z=0.0])¶
- class Vec3(vec)
Real-valued vector in 3 dimensions.
Parameters: - x – x coordinate
- y – y coordinate
- z – z coordinate
- vec (Vec2, Vec3 or Vec4) – the coordinates are set to the coordinates of vec. If vec is a Vec3, the coordinates are copied directly, If vec is a Vec2, the x and y coordinates are set to the coordinates of vec and z is initialized to zero. If vec is of type Vec4, x, y and z are divided by homogenous coordinate w, raising a DivideByZeroException when w is zero.
- x¶
The x-coordinate of the vector.
Type : float or int
- y¶
The y-coordinate of the vector.
Type : float or int
- z¶
The z-coordinate of the vector.
Type : float or int
- class Vec4([x=0.0, y=0.0, z=0.0, w=1.0])¶
- class Vec4(vec)
Real-valued vector in 4 dimensions.
Parameters: - x (float or int) – x coordinate
- y (float or int) – y coordinate
- z (float or int) – z coordinate
- w (float or int) – w (homogenous) coordinate
- vec – the coordinates are set to the coordinates of vec. If vec is a Vec4, the coordinates are copied directly, If vec is a Vec2, the x and y coordinates are set to the coordinates of vec and z and w are initialized to 0 and 1, respectively. If vec is of type Vec4, x, y and z are divided by homogenous coordinate w, raising a DivideByZeroException when w is zero.
- x¶
The x-coordinate of the vector.
Type : float or int
- y¶
The y-coordinate of the vector.
Type : float or int
- z¶
The z-coordinate of the vector.
Type : float or int
- w¶
The homogenous coordinate.
Type : float or int
Functions Operating on Vectors¶
- Cross(vec_a, vec_b)¶
Cross product of vec_a and vec_b
- Dot(vec_a, vec_b)¶
Dot (scalar) product of vec_a and vec_b
Parameters: - vec_a (Vec3) – first vector
- vec_b (Vec3) – second vector
- Length(vec)¶
Length of vector
Parameters: vec (Vec2, Vec3 or Vec4) –
- Length2(vec)¶
Returns the squared length of vec
Parameters: vec (Vec2, Vec3 or Vec4) –
- Normalize(vec)¶
Returns a normalized version of vec
Parameters: vec (Vec2, Vec3 or Vec4) – Vector to be normalized