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stage
include
ost
mol
surface_handle.hh
Go to the documentation of this file.
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//------------------------------------------------------------------------------
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// This file is part of the OpenStructure project <www.openstructure.org>
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//
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// Copyright (C) 2008-2011 by the OpenStructure authors
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License as published by the Free
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// Software Foundation; either version 3.0 of the License, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//------------------------------------------------------------------------------
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#ifndef OST_SURFACE_HANDLE_HL
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#define OST_SURFACE_HANDLE_HL
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#include <vector>
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#include <
ost/mol/surface_prop.hh
>
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#include <
ost/mol/impl/surface_impl_fw.hh
>
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namespace
ost {
namespace
mol {
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class
SurfaceHandle;
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class
EntityView;
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// Create a non-managed surface
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DLLEXPORT_OST_MOL
SurfaceHandle
CreateSurface
();
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typedef
std::vector<SurfaceTriID>
SurfaceTriIDList
;
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typedef
std::vector<SurfaceVertexID>
SurfaceVertexIDList
;
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// molecular surface
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class
DLLEXPORT_OST_MOL
SurfaceHandle
{
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public
:
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// creates invalid handle
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SurfaceHandle
();
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// internally used ctor
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SurfaceHandle
(
const
impl::SurfaceImplP
& p);
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// associate each vertex with the closest atom from the given entity,
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// but only if an atom is actually within 'cutoff' distance
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void
Attach(
const
EntityHandle
& eh,
Real
cutoff);
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// dito for view
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void
Attach(
const
EntityView
& ev,
Real
cutoff);
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SurfaceVertexList
FindWithin(
const
geom::Vec3
&,
Real
dist)
const
;
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// returns unique id
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SurfaceVertexID
AddVertex(
const
SurfaceVertex
& v);
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// retrieve vertex based on id
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SurfaceVertex
GetVertex(
SurfaceVertexID
id
)
const
;
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// assigns face based on id
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SurfaceTriID
AddTri(
SurfaceVertexID
v0,
SurfaceVertexID
v1,
SurfaceVertexID
v2);
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SurfaceTri
GetTri(
SurfaceTriID
id
)
const
;
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SurfaceVertexIDList
GetVertexIDList()
const
;
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SurfaceTriIDList
GetTriIDList()
const
;
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// flip normals
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void
Invert
();
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bool
IsValid
()
const
{
return
impl_;}
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bool
operator==
(
const
SurfaceHandle
& ref)
const
{
return
impl_==ref.impl_; }
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bool
operator!=
(
const
SurfaceHandle
& ref)
const
{
return
!this->
operator==
(ref); }
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private
:
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impl::SurfaceImplP
impl_;
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};
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DLLEXPORT_OST_MOL
std::ostream&
operator<<
(std::ostream& os,
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const
SurfaceHandle& surf);
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typedef
std::vector<SurfaceHandle>
SurfaceHandleList
;
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}}
// ns
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#endif
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