00001 //------------------------------------------------------------------------------ 00002 // This file is part of the OpenStructure project <www.openstructure.org> 00003 // 00004 // Copyright (C) 2008-2009 by the OpenStructure authors 00005 // 00006 // This library is free software; you can redistribute it and/or modify it under 00007 // the terms of the GNU Lesser General Public License as published by the Free 00008 // Software Foundation; either version 3.0 of the License, or (at your option) 00009 // any later version. 00010 // This library is distributed in the hope that it will be useful, but WITHOUT 00011 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00012 // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00013 // details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public License 00016 // along with this library; if not, write to the Free Software Foundation, Inc., 00017 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 00018 //------------------------------------------------------------------------------ 00019 #ifndef OST_GUI_SCENE_WIN_CUSTOM_PART_NODE_HH 00020 #define OST_GUI_SCENE_WIN_CUSTOM_PART_NODE_HH 00021 00022 00023 #include <ost/mol/query_view_wrapper.hh> 00024 00025 #include <ost/gfx/entity_fw.hh> 00026 00027 #include <ost/gui/module_config.hh> 00028 #include <ost/gui/scene_win/scene_node.hh> 00029 00030 #include "entity_part_node.hh" 00031 #include <QObject> 00032 #include <QVariant> 00033 #include <QModelIndex> 00034 /* 00035 Author: Stefan Scheuber 00036 */ 00037 00038 namespace ost { namespace gui { 00039 00040 class DLLEXPORT_OST_GUI CustomPartNode : public EntityPartNode { 00041 Q_OBJECT 00042 public: 00043 CustomPartNode(QString name, gfx::EntityP entity, mol::QueryViewWrapper part, SceneNode* node_parent ); 00044 00045 virtual bool SetData(int column, const QVariant& value, int role); 00046 virtual Qt::ItemFlags Flags(int column) const; 00047 }; 00048 00049 }} 00050 00051 #endif