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ost::gui Namespace Reference

Namespaces

 dng
 
 gosty_startup
 
 helpwidget
 
 init_context_menu
 
 init_menubar
 
 init_spacenav
 
 init_splash
 
 scene
 
 table
 
 trajectory_viewer
 

Data Structures

class  AdminRights
 
class  DockWidget
 
class  FileBrowser
 
class  FileLoader
 
class  FileTypeDialog
 
class  FileViewer
 
class  GLCanvas
 
class  GLWin
 
class  GostyApp
 
class  GostyMainWindow
 
class  MainArea
 
class  MainWindow
 
class  LogReader
 
class  MessageLevel
 
class  MessageBoxWidget
 
class  MessageWidget
 
class  BottomBar
 
class  ButtonBar
 
class  ButtonBox
 
class  DropBox
 
class  EventButton
 
struct  WidgetState
 
class  PanelBar
 
class  PanelBarWidgetHolder
 
class  PanelManager
 
class  PanelWidgetContainer
 
class  SideBar
 
class  SplitterPanelBar
 
class  DragTabBar
 
class  TabbedDragWidget
 
class  TabbedPanelBar
 
class  Perspective
 
class  OstCompleterBase
 
class  OstDirModel
 
class  Gutter
 
class  MainThreadRunner
 
class  OutputRedirector
 
class  PathCompleter
 
class  PythonCompleter
 
class  PythonContext
 
class  PythonContextParser
 
class  PythonInterpreter
 
class  PythonInterpreterWorker
 
class  PythonShell
 
struct  GutterBlock
 
class  PythonShellTextDocumentLayout
 
class  PythonShellWidget
 
class  PythonSyntaxHighlighter
 
struct  Range
 
class  PythonToken
 
class  PythonTokenizer
 
class  ShellHistory
 
class  State
 
class  StateMachine
 
class  TextLogger
 
class  TransitionBase
 
class  AutomaticTransition
 
class  SignalTransition
 
class  KeyEventTransition
 
class  MouseEventTransition
 
class  TransitionGuard
 
class  HistoryGuard
 
class  EditPositionGuard
 
class  BlockStatusGuard
 
class  SceneMenu
 
class  SceneSelection
 
class  ContextMenu
 
class  CurrentSelectionNode
 
class  CustomPartNode
 
class  EntityNode
 
class  EntityPartNode
 
class  GfxSceneNode
 
class  LabelNode
 
class  RenderModeNode
 
class  RenderModesNode
 
class  RootNode
 
class  SceneNode
 
class  SceneWin
 
class  SceneWinModel
 
class  AlignPropertiesPainter
 
class  AlignmentViewObject
 
class  BackgroundPainter
 
class  BaseRow
 
class  BaseViewObject
 
class  ConservationPainter
 
class  Painter
 
class  SecStrRow
 
class  SeqSecStrPainter
 
class  SeqSelectionPainter
 
class  SeqTextPainter
 
class  SequenceDelegate
 
class  SequenceModel
 
class  SequenceRow
 
class  SeqSearchBar
 
class  SequenceTableView
 
class  SequenceViewObject
 
class  SequenceViewer
 
class  TickPainter
 
class  TitleRow
 
class  ThinSplitter
 
class  Manipulator
 
class  MapTool
 
class  Measurement
 
class  MeasureTool
 
class  MouseEvent
 
class  SelectionTool
 
class  Tool
 
class  ToolBar
 
class  ToolManager
 
class  ToolOption
 
class  ToolOptionNum
 
class  ToolOptionEnum
 
class  ToolOptionButton
 
class  ToolOptionGroup
 
class  ToolOptions
 
class  EnumOptBinder
 
class  IntOptBinder
 
class  FloatOptBinder
 
class  ToolOptionsWidget
 
class  ToolOptionsWin
 
class  Widget
 
class  WidgetGeomHandler
 
struct  PooledWidget
 
class  WidgetPool
 
class  WidgetFactory
 
class  WidgetRegistry
 
class  WidgetStateSaverConfig
 
class  WidgetStateSaver
 
class  WidgetStateSaver< BASE, T1, T2 >
 
class  WidgetStateSaver< BASE, T1 >
 
class  WidgetStateSaver< BASE >
 
class  OneOf
 
class  TwoOf
 
class  ManyOf
 

Typedefs

typedef std::vector< GutterBlockGutterBlockList
 
typedef QList< SceneNode * > SceneNodeList
 
typedef QList< BaseRow * > BaseRowList
 
typedef QList< Painter * > PainterList
 
typedef boost::shared_ptr
< Manipulator
ManipulatorPtr
 
typedef std::vector< MeasurementMeasurementList
 
typedef std::vector< Tool * > ToolList
 
typedef ToolOptionNum< int,
ToolOption::INT
ToolOptionInt
 
typedef ToolOptionNum< float,
ToolOption::FLOAT
ToolOptionFloat
 
typedef std::vector< ToolOption * > ToolOptionList
 
typedef std::vector
< ToolOptionGroup * > 
ToolOptionGroups
 
typedef QList< QAction * > ActionList
 

Enumerations

enum  PanelPosition { LEFT_PANEL = 0, RIGHT_PANEL, BOTTOM_PANEL, NONE }
 
enum  InterpreterStatus { STATUS_OK, STATUS_ERROR }
 
enum  CodeBlockStatus { CODE_BLOCK_COMPLETE =1, CODE_BLOCK_ERROR =2, CODE_BLOCK_INCOMPLETE =4 }
 
enum  BlockEditMode { EDITMODE_SINGLELINE, EDITMODE_MULTILINE_ACTIVE, EDITMODE_MULTILINE_INACTIVE }
 
enum  BlockType {
  BLOCKTYPE_OUTPUT =1, BLOCKTYPE_ERROR =2, BLOCKTYPE_CODE =4, BLOCKTYPE_ACTIVE =8,
  BLOCKTYPE_BLOCKEDIT =16, BLOCKTYPE_MULTILINE_SQ =32, BLOCKTYPE_MULTILINE_DQ =64
}
 
enum  ContextActionType {
  GFX_NODE =0x1, GFX_OBJECT =0x2, ENTITY =0x4, ENTITY_VIEW =0x8,
  CUSTOM_VIEW =0x10, NOT_VISIBLE =0x20, NOT_HIDDEN =0x40, NOT_SCENE =0x80,
  SINGLE =0x100, MULTI =0x200, VIEWS_SAME_OBJECT =0x400
}
 

Functions

def CreateDataViewer
 
def ClearMessageWidget
 
def PickColor
 
def GetMenu
 
def AddMenuAction
 
def PushVerbosityLevel
 
def PopVerbosityLevel
 

Variables

 predicate
 
 action
 

Typedef Documentation

typedef QList<QAction*> ActionList

Definition at line 33 of file widget.hh.

typedef QList<BaseRow*> BaseRowList

Definition at line 75 of file base_row.hh.

typedef std::vector<GutterBlock> GutterBlockList

Definition at line 43 of file python_shell_widget.hh.

typedef boost::shared_ptr<Manipulator> ManipulatorPtr

Definition at line 35 of file manipulator.hh.

typedef std::vector<Measurement> MeasurementList

Definition at line 62 of file measure_tool.hh.

typedef QList<Painter*> PainterList

Definition at line 48 of file painter.hh.

typedef QList<SceneNode*> SceneNodeList

Definition at line 34 of file scene_node.hh.

typedef std::vector<Tool*> ToolList

Definition at line 33 of file tool_manager.hh.

Definition at line 90 of file tool_option.hh.

typedef std::vector<ToolOptionGroup*> ToolOptionGroups

Definition at line 54 of file tool_option_group.hh.

Definition at line 89 of file tool_option.hh.

typedef std::vector<ToolOption*> ToolOptionList

Definition at line 140 of file tool_option.hh.

Enumeration Type Documentation

Enumerator
EDITMODE_SINGLELINE 
EDITMODE_MULTILINE_ACTIVE 
EDITMODE_MULTILINE_INACTIVE 

Definition at line 31 of file python_shell_fw.hh.

enum BlockType
Enumerator
BLOCKTYPE_OUTPUT 
BLOCKTYPE_ERROR 
BLOCKTYPE_CODE 
BLOCKTYPE_ACTIVE 
BLOCKTYPE_BLOCKEDIT 
BLOCKTYPE_MULTILINE_SQ 
BLOCKTYPE_MULTILINE_DQ 

Definition at line 36 of file python_shell_fw.hh.

Enumerator
CODE_BLOCK_COMPLETE 
CODE_BLOCK_ERROR 
CODE_BLOCK_INCOMPLETE 

Definition at line 48 of file python_interpreter.hh.

Enumerator
GFX_NODE 
GFX_OBJECT 
ENTITY 
ENTITY_VIEW 
CUSTOM_VIEW 
NOT_VISIBLE 
NOT_HIDDEN 
NOT_SCENE 
SINGLE 
MULTI 
VIEWS_SAME_OBJECT 

Definition at line 36 of file context_menu.hh.

Enumerator
STATUS_OK 
STATUS_ERROR 

Definition at line 42 of file python_interpreter.hh.

Enumerator
LEFT_PANEL 
RIGHT_PANEL 
BOTTOM_PANEL 
NONE 

Definition at line 37 of file panel_manager.hh.

Function Documentation

def ost.gui.AddMenuAction (   args,
  kwargs 
)
Add menu action to main menu.

This function lets you conveniently add actions to the main menu. To add a new 
new action "Background Color" to the "Scene" menu, simply use

.. code-block:: python

  def SetBackgroundColor():
    scene.bg=gfx.PickColor(scene.bg)

  AddMenuAction('Scene', "Background Color", SetBackgroundColor)
  
This will add the menu "Scene" if it does not exist yet, register the action 
"Background Color" and execute the function SetBackgroundColor whenever the 
action is triggered.

To assign a keyboard shortcut to the action, you can use the shortcut 
argument:

.. code-block:: python

  AddMenuAction('Scene', 'Background Color', SetBackgroundColor,
                shortcut='Ctrl+B')

Whenever you press Ctrl+B (Cmd+B on MacOS X), the action will be executed.

Very often menu actions are coupled to the current selected objects in the 
scene menu. These menu actions are either enabled or disabled depending on the 
type of the selected objects. To easily support this scenario, the "enable" 
state of the menu action can be tightly coupled to the scene menu by providing 
a callable to the enabled argument. As an example, the following menu action 
is only enabled when exactly one gfx.Entity is selected.

.. code-block:: python

  AddMenuAction('Scene', 'PrintAtomCount', PrintAtomCount,
                enabled=OneOf(gfx.Entity))

OneOf is a simple function object that takes any number of classes and returns 
true when the selected object is an instance. Alterantively, you might want to 
use ManyOf or supply a custom function that evaluates the state of the menu 
action to suit your needs.

Definition at line 87 of file __init__.py.

def ost.gui.ClearMessageWidget ( )

Definition at line 40 of file __init__.py.

def ost.gui.CreateDataViewer (   ih,
  flag = False 
)

Definition at line 31 of file __init__.py.

def ost.gui.GetMenu (   menu_name,
  create = False 
)

Definition at line 65 of file __init__.py.

def ost.gui.PickColor (   default = gfx.WHITE)
Pops up a color chooser that lets' the user pick a color and returns the 
selected color. If the user cancels the color chooser, None is returned.

:rtype: :class:`~ost.gfx.Color`

Definition at line 49 of file __init__.py.

def ost.gui.PopVerbosityLevel ( )

Definition at line 234 of file __init__.py.

def ost.gui.PushVerbosityLevel (   value)

Definition at line 231 of file __init__.py.

Variable Documentation

action

Definition at line 136 of file __init__.py.

predicate

Definition at line 135 of file __init__.py.