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| MapIso (const String &name, const img::MapHandle &mh, float level, uint a=0) |
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virtual geom::AlignedCuboid | GetBoundingBox (bool use_global=false) const |
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virtual geom::Vec3 | GetCenter () const |
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virtual void | CustomRenderGL (RenderPass pass) |
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virtual void | CustomRenderPov (PovState &pov) |
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virtual void | OnInput (const InputEvent &e) |
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virtual void | OnRenderModeChange () |
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void | Rebuild () |
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void | SetLevel (float l) |
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float | GetMinLevel () const |
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float | GetMaxLevel () const |
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float | GetLevel () const |
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float | GetMean () const |
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float | GetStdDev () const |
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std::vector< int > | GetHistogram () const |
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void | SetHistogramBinCount (int count) |
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int | GetHistogramBinCount () const |
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img::ImageHandle & | GetMap () |
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img::ImageHandle & | GetOriginalMap () |
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img::ImageHandle & | GetDownsampledMap () |
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void | ShowDownsampledMap () |
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void | ShowOriginalMap () |
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bool | IsDownsampledMapAvailable () const |
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MapIsoType | GetShownMapType () const |
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void | SetColor (const Color &color) |
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const Color & | GetColor () const |
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void | SetNSF (float smoothf) |
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void | SetDebugOctree (bool flag) |
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void | MakeOctreeDirty () |
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bool | IfOctreeDirty () const |
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| GfxObj (const String &name) |
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virtual GfxNodeP | Copy () const |
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virtual void | DeepSwap (GfxObj &go) |
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virtual void | RenderGL (RenderPass pass) |
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virtual void | RenderPov (PovState &pov) |
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virtual void | Export (Exporter *ex) |
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virtual void | Apply (GfxNodeVisitor &v, GfxNodeVisitor::Stack st) |
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virtual int | GetType () const |
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virtual void | SetMatAmb (const Color &c) |
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virtual void | SetMatDiff (const Color &c) |
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virtual void | SetMatSpec (const Color &c) |
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virtual void | SetMatShin (float s) |
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virtual void | SetMatEmm (const Color &c) |
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virtual void | ContextSwitch () |
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virtual void | SetRenderMode (RenderMode::Type m) |
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virtual RenderMode::Type | GetRenderMode () const |
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virtual void | SetLineWidth (float w) |
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virtual void | SetPolyMode (unsigned int m) |
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virtual void | SetAALines (bool f) |
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virtual void | SetLineHalo (float f) |
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virtual void | SetOutline (bool f) |
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virtual bool | GetOutline () const |
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virtual void | SetOutlineMode (int m) |
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virtual int | GetOutlineMode () const |
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virtual void | SetOutlineWidth (float f) |
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virtual float | GetOutlineWidth () const |
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virtual void | SetOutlineExpandFactor (float f) |
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virtual float | GetOutlineExpandFactor () const |
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virtual void | SetOutlineExpandColor (const Color &c) |
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virtual Color | GetOutlineExpandColor () const |
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virtual void | SetOpacity (float f) |
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virtual float | GetOpacity () const |
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virtual void | SetSolid (bool f) |
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virtual bool | GetSolid () const |
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virtual void | SetSolidColor (const Color &c) |
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virtual Color | GetSolidColor () const |
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virtual void | SetClip (bool f) |
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virtual bool | GetClip () const |
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virtual void | SetClipPlane (const geom::Vec4 &) |
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virtual geom::Vec4 | GetClipPlane () const |
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virtual void | SetClipOffset (float f) |
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virtual float | GetClipOffset () const |
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virtual void | ColorBy (const mol::EntityView &ev, const String &prop, const Gradient &g, float minv, float maxv) |
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virtual void | ProcessLimits (geom::Vec3 &minc, geom::Vec3 &maxc, const geom::Transform &tf) const |
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virtual void | InitGL () |
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virtual bool | OnSelect (const geom::Line3 &l, geom::Vec3 &result, float zlim, bool pick_flag) |
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virtual void | OnGLCleanup () |
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void | Clear () |
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const geom::Transform & | GetTF () const |
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void | SetTF (const geom::Transform &tf) |
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void | AddLabel (const String &s, const geom::Vec3 &pos, const Color &col, float psize) |
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void | AddLabel (const String &s, const geom::Vec3 &pos, const Color &col) |
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void | AddLabel (const String &s, const geom::Vec3 &pos, float psize) |
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void | AddLabel (const String &s, const geom::Vec3 &pos) |
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void | ClearLabels () |
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void | FlagRebuild () |
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void | FlagRefresh () |
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bool | GetAALines () const |
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float | GetLineWidth () const |
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float | GetLineHalo () const |
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void | SetNormalSmoothFactor (float smoothf) |
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float | GetNormalSmoothFactor () const |
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Material | GetMaterial () const |
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void | SetMaterial (const Material &m) |
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void | SmoothVertices (float smoothf) |
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void | GLCleanup () |
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void | Debug (unsigned int flags) |
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IndexedVertexArray & | GetVA () |
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const IndexedVertexArray & | GetVA () const |
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| GfxObjBase (const String &name) |
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| GfxNode (const String &name) |
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virtual | ~GfxNode () |
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virtual void | DeepSwap (GfxNode &n) |
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String | GetName () const |
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void | RemoveAll () |
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void | Rename (const String &name) |
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void | Add (GfxObjP obj) |
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bool | IsNameAvailable (const String &name) const |
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void | Remove (GfxObjP obj) |
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void | Add (GfxNodeP node) |
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void | Remove (GfxNodeP node) |
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void | Remove (const String &name) |
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size_t | GetChildCount () const |
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void | Hide () |
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void | Show () |
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bool | IsVisible () const |
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bool | IsAttachedToScene () const |
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gfx::GfxNodeP | GetParent () const |
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const GfxNodeVector & | GetChildren () const |
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GfxNodeVector & | GetChildren () |
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isocontour rendering for 3D image data
Two render modes are supported: gfx::RenderMode::SIMPLE renders the map in wireframe mode, gfx::RenderMode::FILL renders a shaded isocontoured map.
- See Also
- gfx::MapSlab
Definition at line 52 of file map_iso.hh.