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custom_part_node.hh
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1 //------------------------------------------------------------------------------
2 // This file is part of the OpenStructure project <www.openstructure.org>
3 //
4 // Copyright (C) 2008-2020 by the OpenStructure authors
5 //
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License as published by the Free
8 // Software Foundation; either version 3.0 of the License, or (at your option)
9 // any later version.
10 // This library is distributed in the hope that it will be useful, but WITHOUT
11 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 // details.
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16 // along with this library; if not, write to the Free Software Foundation, Inc.,
17 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 //------------------------------------------------------------------------------
19 #ifndef OST_GUI_SCENE_WIN_CUSTOM_PART_NODE_HH
20 #define OST_GUI_SCENE_WIN_CUSTOM_PART_NODE_HH
21 
22 
24 
25 #include <ost/gfx/entity_fw.hh>
26 
27 #include <ost/gui/module_config.hh>
29 
30 #include "entity_part_node.hh"
31 #include <QObject>
32 #include <QVariant>
33 #include <QModelIndex>
34 /*
35  Author: Stefan Scheuber
36  */
37 
38 namespace ost { namespace gui {
39 
41  Q_OBJECT
42 public:
43  CustomPartNode(QString name, gfx::EntityP entity, mol::QueryViewWrapper part, SceneNode* node_parent );
44 
45  virtual bool SetData(int column, const QVariant& value, int role);
46  virtual Qt::ItemFlags Flags(int column) const;
47 };
48 
49 }}
50 
51 #endif
boost::shared_ptr< Entity > EntityP
Definition: entity_fw.hh:27
#define DLLEXPORT_OST_GUI