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build-2.6
stage
include
ost
gfx
gfx_prim.hh
Go to the documentation of this file.
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//------------------------------------------------------------------------------
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// This file is part of the OpenStructure project <www.openstructure.org>
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//
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// Copyright (C) 2008-2020 by the OpenStructure authors
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License as published by the Free
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// Software Foundation; either version 3.0 of the License, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//------------------------------------------------------------------------------
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#ifndef OST_GFX_PRIM_HH
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#define OST_GFX_PRIM_HH
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/*
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Author: Ansgar Philippsen
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*/
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#include <vector>
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#include <
ost/geom/geom.hh
>
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#include "
color.hh
"
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namespace
ost {
namespace
gfx {
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struct
SpherePrim
{
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SpherePrim
():
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position
(),
radius
(1.0),
color
()
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{}
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SpherePrim
(
const
geom::Vec3
& pos,
float
rad,
const
Color
& col):
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position
(pos),
radius
(rad),
color
(col)
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{}
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geom::Vec3
position
;
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float
radius
;
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Color
color
;
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};
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typedef
std::vector<SpherePrim>
SpherePrimList
;
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struct
CylinderPrim
{
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CylinderPrim
():
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start
(),
end
(),
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radius1
(1.0),
radius2
(1.0),
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color1
(),
color2
(),
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length
(1.0),
rotmat
(),
rotmat_t
()
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{
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calc_rotmat
();
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}
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CylinderPrim
(
const
geom::Vec3
& st,
const
geom::Vec3
& en,
float
rad,
const
Color
& col):
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start
(st),
end
(en),
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radius1
(rad),
radius2
(rad),
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color1
(col),
color2
(col),
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length
(geom::
Length
(
end
-
start
)),
rotmat
(),
rotmat_t
()
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{
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calc_rotmat
();
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}
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CylinderPrim
(
const
geom::Vec3
& st,
const
geom::Vec3
& en,
float
rad,
const
Color
& col1,
const
Color
& col2):
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start
(st),
end
(en),
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radius1
(rad),
radius2
(rad),
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color1
(col1),
color2
(col2),
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length
(geom::
Length
(
end
-
start
)),
rotmat
(),
rotmat_t
()
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{
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calc_rotmat
();
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}
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CylinderPrim
(
const
geom::Vec3
& st,
const
geom::Vec3
& en,
float
radius_1,
float
radius_2,
const
Color
& col):
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start
(st),
end
(en),
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radius1
(radius_1),
radius2
(radius_2),
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color1
(col),
color2
(col),
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length
(geom::
Length
(
end
-
start
)),
rotmat
(),
rotmat_t
()
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{
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calc_rotmat
();
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}
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CylinderPrim
(
const
geom::Vec3
& st,
const
geom::Vec3
& en,
float
radius_1,
float
radius_2,
const
Color
& col1,
const
Color
& col2):
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start
(st),
end
(en),
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radius1
(radius_1),
radius2
(radius_2),
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color1
(col1),
color2
(col2),
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length
(geom::
Length
(
end
-
start
)),
rotmat
(),
rotmat_t
()
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{
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calc_rotmat
();
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}
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void
calc_rotmat
();
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geom::Vec3
start
,
end
;
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float
radius1
,
radius2
;
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Color
color1
,
color2
;
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float
length
;
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geom::Mat3
rotmat
;
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geom::Mat3
rotmat_t
;
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};
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typedef
std::vector<CylinderPrim>
CylinderPrimList
;
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struct
TextPrim
{
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TextPrim
():
str
(
""
),
position
(),
color
(),
points
(1.0) {}
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TextPrim
(
const
String
& s,
const
geom::Vec3
& p,
const
Color
& c,
float
ps):
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str
(s),
position
(p),
color
(c),
points
(ps) {}
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String
str
;
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geom::Vec3
position
;
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Color
color
;
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float
points
;
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};
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typedef
std::vector<TextPrim>
TextPrimList
;
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}}
// ns
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#endif
ost::gfx::SpherePrim::SpherePrim
SpherePrim(const geom::Vec3 &pos, float rad, const Color &col)
Definition:
gfx_prim.hh:38
geom.hh
ost::gfx::CylinderPrimList
std::vector< CylinderPrim > CylinderPrimList
Definition:
gfx_prim.hh:105
color.hh
ost::gfx::CylinderPrim
Definition:
gfx_prim.hh:49
ost::gfx::CylinderPrim::radius2
float radius2
Definition:
gfx_prim.hh:98
ost::gfx::SpherePrim::position
geom::Vec3 position
Definition:
gfx_prim.hh:42
ost::gfx::TextPrim::color
Color color
Definition:
gfx_prim.hh:113
ost::gfx::CylinderPrim::end
geom::Vec3 end
Definition:
gfx_prim.hh:97
String
std::string String
Definition:
base.hh:54
ost::gfx::CylinderPrim::CylinderPrim
CylinderPrim(const geom::Vec3 &st, const geom::Vec3 &en, float rad, const Color &col1, const Color &col2)
Definition:
gfx_prim.hh:68
ost::gfx::CylinderPrim::CylinderPrim
CylinderPrim(const geom::Vec3 &st, const geom::Vec3 &en, float rad, const Color &col)
Definition:
gfx_prim.hh:59
ost::gfx::TextPrim::position
geom::Vec3 position
Definition:
gfx_prim.hh:112
ost::gfx::TextPrim::TextPrim
TextPrim(const String &s, const geom::Vec3 &p, const Color &c, float ps)
Definition:
gfx_prim.hh:109
ost::gfx::TextPrim::points
float points
Definition:
gfx_prim.hh:114
ost::gfx::SpherePrim::color
Color color
Definition:
gfx_prim.hh:44
ost::gfx::CylinderPrim::CylinderPrim
CylinderPrim()
Definition:
gfx_prim.hh:50
ost::gfx::SpherePrim
Definition:
gfx_prim.hh:34
ost::gfx::TextPrim::TextPrim
TextPrim()
Definition:
gfx_prim.hh:108
ost::gfx::CylinderPrim::color2
Color color2
Definition:
gfx_prim.hh:99
ost::gfx::CylinderPrim::rotmat
geom::Mat3 rotmat
Definition:
gfx_prim.hh:101
ost::gfx::SpherePrim::SpherePrim
SpherePrim()
Definition:
gfx_prim.hh:35
ost::gfx::TextPrim::str
String str
Definition:
gfx_prim.hh:111
ost::gfx::SpherePrim::radius
float radius
Definition:
gfx_prim.hh:43
ost::gfx::CylinderPrim::radius1
float radius1
Definition:
gfx_prim.hh:98
ost::gfx::CylinderPrim::length
float length
Definition:
gfx_prim.hh:100
ost::gfx::CylinderPrim::CylinderPrim
CylinderPrim(const geom::Vec3 &st, const geom::Vec3 &en, float radius_1, float radius_2, const Color &col)
Definition:
gfx_prim.hh:77
geom::Vec3
Three dimensional vector class, using Real precision.
Definition:
vec3.hh:43
ost::img::physics::Length
detail::quantity< detail::length_dimension > Length
Definition:
physical_units.hh:88
ost::gfx::TextPrimList
std::vector< TextPrim > TextPrimList
Definition:
gfx_prim.hh:117
ost::gfx::CylinderPrim::color1
Color color1
Definition:
gfx_prim.hh:99
ost::gfx::TextPrim
Definition:
gfx_prim.hh:107
ost::gfx::SpherePrimList
std::vector< SpherePrim > SpherePrimList
Definition:
gfx_prim.hh:47
ost::gfx::CylinderPrim::start
geom::Vec3 start
Definition:
gfx_prim.hh:97
geom::Mat3
Definition:
mat3.hh:35
ost::gfx::CylinderPrim::calc_rotmat
void calc_rotmat()
ost::gfx::CylinderPrim::rotmat_t
geom::Mat3 rotmat_t
Definition:
gfx_prim.hh:102
ost::gfx::CylinderPrim::CylinderPrim
CylinderPrim(const geom::Vec3 &st, const geom::Vec3 &en, float radius_1, float radius_2, const Color &col1, const Color &col2)
Definition:
gfx_prim.hh:86
ost::gfx::Color
Definition:
color.hh:52
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