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mapped_property.hh
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18 //------------------------------------------------------------------------------
19 #ifndef OST_GFX_IMPL_MAPPED_PROPERTY_HH
20 #define OST_GFX_IMPL_MAPPED_PROPERTY_HH
21 
22 /*
23  Author: Marco Biasini
24  */
25 
26 #include <ost/mol/entity_view.hh>
27 #include <ost/img/map.hh>
28 
29 #include <ost/gfx/module_config.hh>
30 #include <ost/gfx/gradient.hh>
31 
32 namespace ost { namespace gfx { namespace impl {
33 
34 inline float Normalize(float v, float min_v, float max_v)
35 {
36  return (v-min_v)/(max_v-min_v);
37 }
38 
39 inline float Clamp(float v, float min_v, float max_v)
40 {
41  return std::max(min_v,std::min(max_v,v));
42 }
43 
45  const String& prop,
46  const geom::Vec3& pos);
48  const String& prop,
49  const Gradient& g, float minv, float maxv,
50  const geom::Vec3& pos);
52  const String& prop,
53  const geom::Vec3& pos);
55  const String& prop,
56  const Gradient& g, float minv, float maxv,
57  const geom::Vec3& pos);
58 
59 }}}
60 
61 #endif
std::string String
Definition: base.hh:54
#define DLLEXPORT_OST_GFX
float Normalize(float v, float min_v, float max_v)
Three dimensional vector class, using Real precision.
Definition: vec3.hh:43
float DLLEXPORT_OST_GFX MappedProperty(const mol::EntityView &ev, const String &prop, const geom::Vec3 &pos)
Manage shared instances of images.
definition of EntityView
Definition: entity_view.hh:86
color gradient
Definition: gradient.hh:59
float Clamp(float v, float min_v, float max_v)