#include <composite3.hh>
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| Rotation3 () |
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| Rotation3 (Real phi, Real theta, Real psi, const Vec3 &origin=Vec3(0.0, 0.0, 0.0)) |
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| Rotation3 (const Vec3 &axis, Real angle, const Vec3 &origin=Vec3(0.0, 0.0, 0.0)) |
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| Rotation3 (const Line3 &line, Real angle) |
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| Rotation3 (const Mat3 &rot, const Vec3 &origin=Vec3(0.0, 0.0, 0.0)) |
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| Rotation3 (const Quat &q, const Vec3 &origin=Vec3(0.0, 0.0, 0.0)) |
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Vec3 | GetOrigin () const |
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Real | GetPhi () const |
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Real | GetTheta () const |
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Real | GetPsi () const |
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Quat | GetQuat () const |
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Vec3 | GetRotationAxis () const |
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Real | GetRotationAngle () const |
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Mat3 | GetRotationMatrix () const |
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void | SetOrigin (const Vec3 &o) |
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void | SetPhi (Real phi) |
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void | SetTheta (Real theta) |
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void | SetPsi (Real psi) |
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void | SetQuat (const Quat &q) |
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void | SetRotationAxis (const Vec3 &v) |
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void | SetRotationAngle (Real angle) |
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void | SetRotationMatrix (const Mat3 &rot) |
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Vec3 | Apply (const Vec3 &) const |
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bool | operator== (const Rotation3 &rhs) const |
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Definition at line 144 of file composite3.hh.
Real GetRotationAngle |
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const |
Vec3 GetRotationAxis |
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const |
Mat3 GetRotationMatrix |
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const |
bool operator== |
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const Rotation3 & |
rhs | ) |
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void SetOrigin |
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const Vec3 & |
o | ) |
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void SetQuat |
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const Quat & |
q | ) |
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void SetRotationAngle |
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Real |
angle | ) |
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void SetRotationAxis |
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const Vec3 & |
v | ) |
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void SetRotationMatrix |
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const Mat3 & |
rot | ) |
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void SetTheta |
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Real |
theta | ) |
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The documentation for this class was generated from the following file: