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render_pass.hh
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1 //------------------------------------------------------------------------------
2 // This file is part of the OpenStructure project <www.openstructure.org>
3 //
4 // Copyright (C) 2008-2020 by the OpenStructure authors
5 //
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License as published by the Free
8 // Software Foundation; either version 3.0 of the License, or (at your option)
9 // any later version.
10 // This library is distributed in the hope that it will be useful, but WITHOUT
11 // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12 // FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13 // details.
14 //
15 // You should have received a copy of the GNU Lesser General Public License
16 // along with this library; if not, write to the Free Software Foundation, Inc.,
17 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18 //------------------------------------------------------------------------------
19 #ifndef OST_GFX_RENDER_PASS_HH
20 #define OST_GFX_RENDER_PASS_HH
21 
22 /*
23  Author: Marco Biasini
24  */
25 namespace ost { namespace gfx {
26 
27 typedef enum {
41 } RenderPass;
42 
43 }}
44 
45 #endif
renders objects with solid color as used for shadow map generation
Definition: render_pass.hh:35
only renders &quot;glowing&quot; parts objects
Definition: render_pass.hh:32
shaded and textured renderpass, intended to be shown directly to the user
Definition: render_pass.hh:30