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build-2.6
stage
include
ost
gfx
render_pass.hh
Go to the documentation of this file.
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//------------------------------------------------------------------------------
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// This file is part of the OpenStructure project <www.openstructure.org>
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//
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// Copyright (C) 2008-2020 by the OpenStructure authors
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License as published by the Free
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// Software Foundation; either version 3.0 of the License, or (at your option)
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// any later version.
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// This library is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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// details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this library; if not, write to the Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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//------------------------------------------------------------------------------
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#ifndef OST_GFX_RENDER_PASS_HH
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#define OST_GFX_RENDER_PASS_HH
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/*
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Author: Marco Biasini
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*/
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namespace
ost {
namespace
gfx {
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typedef
enum
{
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STANDARD_RENDER_PASS
,
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GLOW_RENDER_PASS
,
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DEPTH_RENDER_PASS
,
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TRANSPARENT_RENDER_PASS
,
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OVERLAY_RENDER_PASS
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}
RenderPass
;
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}}
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#endif
ost::gfx::DEPTH_RENDER_PASS
renders objects with solid color as used for shadow map generation
Definition:
render_pass.hh:35
ost::gfx::TRANSPARENT_RENDER_PASS
Definition:
render_pass.hh:39
ost::gfx::OVERLAY_RENDER_PASS
Definition:
render_pass.hh:40
ost::gfx::GLOW_RENDER_PASS
only renders "glowing" parts objects
Definition:
render_pass.hh:32
ost::gfx::STANDARD_RENDER_PASS
shaded and textured renderpass, intended to be shown directly to the user
Definition:
render_pass.hh:30
ost::gfx::RenderPass
RenderPass
Definition:
render_pass.hh:27
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