OpenStructure
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shader.hh
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1//------------------------------------------------------------------------------
2// This file is part of the OpenStructure project <www.openstructure.org>
3//
4// Copyright (C) 2008-2020 by the OpenStructure authors
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License as published by the Free
8// Software Foundation; either version 3.0 of the License, or (at your option)
9// any later version.
10// This library is distributed in the hope that it will be useful, but WITHOUT
11// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13// details.
14//
15// You should have received a copy of the GNU Lesser General Public License
16// along with this library; if not, write to the Free Software Foundation, Inc.,
17// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18//------------------------------------------------------------------------------
19#ifndef OST_GFX_SHADER_HH
20#define OST_GFX_SHADER_HH
21
22/*
23 GLSL wrapper and organization
24
25 Author: Ansgar Philippsen
26*/
27
28#include <string>
29#include <map>
30#include <stack>
31#include <vector>
32
34#include "glext_include.hh"
35
36namespace ost { namespace gfx {
37
39public:
40 // singleton implementation
41 static Shader& Instance();
42
43 void PreGLInit();
44 void Setup();
45 void Activate(const String& name);
46
47 bool IsValid() const;
48 bool IsActive() const;
49
50 GLuint GetCurrentProgram() const;
52
54 void PopProgram();
55
57
58 void Link(const std::string& pr_name, const std::string& vs_code, const std::string& fs_code);
59
60 static bool Compile(const std::string& shader_name,
61 const std::string& shader_code,
62 GLenum shader_type,
63 GLuint& shader_id);
64
65private:
66 Shader();
67
68 bool valid_;
69 GLuint current_program_;
70 String current_name_;
71
72 std::stack<String> program_stack_;
73
74 std::map<String,GLuint> shader_program_map_;
75};
76
77}} // ns
78
79#endif
String GetCurrentName() const
GLuint GetCurrentProgram() const
static Shader & Instance()
void Activate(const String &name)
void Link(const std::string &pr_name, const std::string &vs_code, const std::string &fs_code)
static bool Compile(const std::string &shader_name, const std::string &shader_code, GLenum shader_type, GLuint &shader_id)
bool IsActive() const
bool IsValid() const
#define DLLEXPORT_OST_GFX
std::string String
Definition base.hh:54
Definition base.dox:1