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gfx_object_base.hh
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1//------------------------------------------------------------------------------
2// This file is part of the OpenStructure project <www.openstructure.org>
3//
4// Copyright (C) 2008-2020 by the OpenStructure authors
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License as published by the Free
8// Software Foundation; either version 3.0 of the License, or (at your option)
9// any later version.
10// This library is distributed in the hope that it will be useful, but WITHOUT
11// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13// details.
14//
15// You should have received a copy of the GNU Lesser General Public License
16// along with this library; if not, write to the Free Software Foundation, Inc.,
17// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18//------------------------------------------------------------------------------
19#ifndef OST_GFX_OBJ_BASE_HH
20#define OST_GFX_OBJ_BASE_HH
21
22/*
23 Author: Ansgar Philippsen
24*/
25
26#include <ost/geom/geom.hh>
29#include <ost/img/map.hh>
30
31#include <ost/config.hh>
32#include "module_config.hh"
33
34#include "gfx_node.hh"
35#include "color.hh"
36#include "render_mode.hh"
37#include "gradient.hh"
38#include "material.hh"
39#include "color_ops/color_op.hh"
40
41namespace ost { namespace gfx {
42
43class Scene; // fw decl
44
46/*
47 this abstract base class is for both the actual GfxObj as well as a
48 shortly implemented re-design of the GfxNode, and hence temporary in
49 its current form
50*/
52{
53 public:
54 GfxObjBase(const String& name): GfxNode(name) {}
55
57 virtual void SetMatAmb(const Color& c) = 0;
59 virtual void SetMatDiff(const Color& c) = 0;
61 virtual void SetMatSpec(const Color& c) = 0;
63 virtual void SetMatShin(float s) = 0;
65 virtual void SetMatEmm(const Color& c) = 0;
66
68 virtual void ContextSwitch() = 0;
69
71 virtual void SetRenderMode(RenderMode::Type m) = 0;
73 virtual RenderMode::Type GetRenderMode() const = 0;
74
76 virtual geom::Vec3 GetCenter() const = 0;
77
79 virtual void SetLineWidth(float w) = 0;
80
82 virtual void SetPolyMode(unsigned int m) = 0;
83
85 virtual void SetAALines(bool f) = 0;
86
88 virtual void SetLineHalo(float f) = 0;
89
91 virtual void SetOutline(bool f) = 0;
93 virtual bool GetOutline() const = 0;
95 virtual void SetOutlineMode(int m) = 0;
97 virtual int GetOutlineMode() const = 0;
100 virtual void SetOutlineWidth(float f) = 0;
102 virtual float GetOutlineWidth() const = 0;
105 virtual void SetOutlineExpandFactor(float f) = 0;
107 virtual float GetOutlineExpandFactor() const = 0;
109 virtual void SetOutlineExpandColor(const Color& c) = 0;
111 virtual Color GetOutlineExpandColor() const = 0;
112
114 virtual void SetOpacity(float f) = 0;
116 virtual float GetOpacity() const = 0;
117
118 virtual void SetSolid(bool f) = 0;
119 virtual bool GetSolid() const = 0;
120 virtual void SetSolidColor(const Color& c) = 0;
121 virtual Color GetSolidColor() const = 0;
122
123 virtual void SetClip(bool f) = 0;
124 virtual bool GetClip() const = 0;
125 virtual void SetClipPlane(const geom::Vec4&) = 0;
126 virtual geom::Vec4 GetClipPlane() const = 0;
127 virtual void SetClipOffset(float f) = 0;
128 virtual float GetClipOffset() const = 0;
129
132 virtual void ColorBy(const mol::EntityView& ev,
133 const String& prop,
134 const Gradient& g, float minv, float maxv) = 0;
135
137 virtual void ColorBy(const img::MapHandle& mh,
138 const String& prop,
139 const Gradient& g,float minv, float maxv) = 0;
140};
141
142}} // ns
143
144#endif
Three dimensional vector class, using Real precision.
Definition vec3.hh:48
main interface for all graphic objects, both in C++ and Python
virtual int GetOutlineMode() const =0
get current outline mode
virtual void SetOutlineExpandFactor(float f)=0
set outline expansion factor (mode 3) this scales with resolution
virtual void SetMatSpec(const Color &c)=0
material specular color
virtual float GetOutlineExpandFactor() const =0
get current outline expand factor (mode 3)
virtual float GetOutlineWidth() const =0
get current outline width
GfxObjBase(const String &name)
virtual void ContextSwitch()=0
rendering context switch, some things need to be regenerated
virtual bool GetClip() const =0
virtual void SetAALines(bool f)=0
turn on sophisticated line anti-aliasing, requires shader
virtual Color GetSolidColor() const =0
virtual void SetClipPlane(const geom::Vec4 &)=0
virtual geom::Vec3 GetCenter() const =0
get geometric center
virtual void SetMatAmb(const Color &c)=0
material ambient color
virtual void ColorBy(const img::MapHandle &mh, const String &prop, const Gradient &g, float minv, float maxv)=0
color based on image
virtual float GetOpacity() const =0
returns a value smaller than 1.0 if transparency is used in this object
virtual void SetRenderMode(RenderMode::Type m)=0
change render mode
virtual void SetClip(bool f)=0
virtual bool GetSolid() const =0
virtual void SetMatDiff(const Color &c)=0
material diffuse color
virtual void SetClipOffset(float f)=0
virtual void SetLineHalo(float f)=0
turn on line halo of given strength
virtual geom::Vec4 GetClipPlane() const =0
virtual void SetOpacity(float f)=0
set opacity (1 = no transparency)
virtual RenderMode::Type GetRenderMode() const =0
current render mode
virtual float GetClipOffset() const =0
virtual void SetMatShin(float s)=0
material shininess
virtual void ColorBy(const mol::EntityView &ev, const String &prop, const Gradient &g, float minv, float maxv)=0
color each component based on the gradient-mapped property of the given entity
virtual void SetMatEmm(const Color &c)=0
material emmissive color
virtual void SetOutlineWidth(float f)=0
set outline width in pixels (modes 1 + 2) this does not scale with resolution
virtual Color GetOutlineExpandColor() const =0
get current outline color (mode 3)
virtual void SetOutlineExpandColor(const Color &c)=0
set outline color (mode 3)
virtual void SetOutlineMode(int m)=0
set outline mode, 1, 2 or 3
virtual void SetSolid(bool f)=0
virtual void SetPolyMode(unsigned int m)=0
set polygon mode
virtual void SetLineWidth(float w)=0
set line width
virtual bool GetOutline() const =0
get state of outline rendering
virtual void SetSolidColor(const Color &c)=0
virtual void SetOutline(bool f)=0
turn outline rendering on or off
color gradient
Definition gradient.hh:59
Manage shared instances of images.
definition of EntityView
#define DLLEXPORT_OST_GFX
std::string String
Definition base.hh:54
Definition base.dox:1