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entity_to_density.hh
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1#ifndef OST_ENTITY_TO_DENSITY_HH
2#define OST_ENTITY_TO_DENSITY_HH
3
5#include <ost/img/map.hh>
6
8
9
10namespace ost { namespace mol { namespace alg {
11
18
40 img::MapHandle& map,
41 Real falloff_start,
42 Real falloff_end,
43 bool clear_map_flag = false,
44 Real source_wavelength = 1.5418);
45
72 img::MapHandle& map,
73 const DensityType& density_type,
74 Real resolution,
75 bool clear_map_flag = false,
76 Real source_wavelength = 1.5418);
77}}} // ns
78
79#endif // OST_ENTITY_TO_DENSITY
Manage shared instances of images.
definition of EntityView
float Real
Definition base.hh:44
#define DLLEXPORT_OST_MOL_ALG
void DLLEXPORT_OST_MOL_ALG EntityToDensityRosetta(const mol::EntityView &entity_view, img::MapHandle &map, const DensityType &density_type, Real resolution, bool clear_map_flag=false, Real source_wavelength=1.5418)
create a density representation of an entity in a density map
void DLLEXPORT_OST_MOL_ALG EntityToDensityScattering(const mol::EntityView &entity_view, img::MapHandle &map, Real falloff_start, Real falloff_end, bool clear_map_flag=false, Real source_wavelength=1.5418)
create a density representation of an entity in a density map (using electron scattering factors)
DensityType
type of density being created by the EntityToDensity function
Definition base.dox:1