OpenStructure
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fast_spheres.hh
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1//------------------------------------------------------------------------------
2// This file is part of the OpenStructure project <www.openstructure.org>
3//
4// Copyright (C) 2008-2020 by the OpenStructure authors
5//
6// This library is free software; you can redistribute it and/or modify it under
7// the terms of the GNU Lesser General Public License as published by the Free
8// Software Foundation; either version 3.0 of the License, or (at your option)
9// any later version.
10// This library is distributed in the hope that it will be useful, but WITHOUT
11// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
12// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
13// details.
14//
15// You should have received a copy of the GNU Lesser General Public License
16// along with this library; if not, write to the Free Software Foundation, Inc.,
17// 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18//------------------------------------------------------------------------------
19#ifndef OST_GFX_IMPL_FAST_SPHERES_HH
20#define OST_GFX_IMPL_FAST_SPHERES_HH
21
22#include <ost/geom/vec3.hh>
23#include <ost/gfx/color.hh>
24
25/*
26 Author: Ansgar Philippsen
27*/
28
29#include <vector>
30
31namespace ost { namespace gfx { namespace impl {
32
34 public:
35 struct VData
36 {
37 float pos[3];
38 float col[4];
39 float rad;
40 };
41
42 typedef std::vector<VData> DataList;
43
44 FastSphereRenderer(size_t reserve=0);
46
47 void Clear();
48 void Add(float pos[3], float col[4], float rad);
49 void Add(const geom::Vec3& pos, const Color& col, float rad);
50
51 void RenderGL();
52
53 const DataList& Data() const {return data_;}
54
55 private:
56 DataList data_;
57 };
58
59}}} // ns
60
61#endif
Three dimensional vector class, using Real precision.
Definition vec3.hh:48
FastSphereRenderer(size_t reserve=0)
FastSphereRenderer(const DataList &)
const DataList & Data() const
void Add(const geom::Vec3 &pos, const Color &col, float rad)
void Add(float pos[3], float col[4], float rad)
#define DLLEXPORT_OST_GFX
Definition base.dox:1