OpenStructure
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#include <prim_list.hh>
Inherits GfxObj.
Public Member Functions | |
PrimList (const String &name) | |
virtual geom::AlignedCuboid | GetBoundingBox (bool use_tf=true) const |
virtual void | ProcessLimits (geom::Vec3 &minc, geom::Vec3 &maxc, const geom::Transform &tf) const |
virtual geom::Vec3 | GetCenter () const |
virtual void | CustomRenderPov (PovState &pov) |
virtual void | CustomRenderGL (RenderPass pass) |
virtual void | OnRenderModeChange () |
virtual void | SetLineWidth (float w) |
void | Clear () |
void | AddPoint (const geom::Vec3 &p, const Color &col) |
void | AddLine (const geom::Vec3 &p1, const geom::Vec3 &p2, const Color &col1, const Color &col2) |
void | AddSphere (const geom::Vec3 &cen, float rad, const Color &col) |
void | AddCyl (const geom::Vec3 &p0, const geom::Vec3 &p1, float r1, float r2, const Color &col1, const Color &col2) |
void | AddText (const std::string &text, const geom::Vec3 &pos, const Color &col, float point_size) |
void | SetDiameter (float d) |
void | SetRadius (float r) |
void | SetColor (const Color &c) |
void | SetSphereDetail (unsigned int d) |
unsigned int | GetSphereDetail () const |
void | SetArcDetail (unsigned int d) |
unsigned int | GetArcDetail () const |
void | AddMesh (float *v, float *n, float *c, size_t nv, unsigned int *i, size_t ni) |
Public Member Functions inherited from GfxObj | |
GfxObj (const String &name) | |
virtual GfxNodeP | Copy () const |
virtual void | DeepSwap (GfxObj &go) |
virtual void | RenderGL (RenderPass pass) |
virtual void | RenderPov (PovState &pov) |
virtual void | Export (Exporter *ex) |
virtual void | Apply (GfxNodeVisitor &v, GfxNodeVisitor::Stack st) |
virtual int | GetType () const |
virtual void | SetMatAmb (const Color &c) |
virtual void | SetMatDiff (const Color &c) |
virtual void | SetMatSpec (const Color &c) |
virtual void | SetMatShin (float s) |
virtual void | SetMatEmm (const Color &c) |
virtual void | ContextSwitch () |
virtual void | SetRenderMode (RenderMode::Type m) |
virtual RenderMode::Type | GetRenderMode () const |
virtual void | SetPolyMode (unsigned int m) |
virtual void | SetAALines (bool f) |
virtual void | SetLineHalo (float f) |
virtual void | SetOutline (bool f) |
virtual bool | GetOutline () const |
virtual void | SetOutlineMode (int m) |
virtual int | GetOutlineMode () const |
virtual void | SetOutlineWidth (float f) |
virtual float | GetOutlineWidth () const |
virtual void | SetOutlineExpandFactor (float f) |
virtual float | GetOutlineExpandFactor () const |
virtual void | SetOutlineExpandColor (const Color &c) |
virtual Color | GetOutlineExpandColor () const |
virtual void | SetOpacity (float f) |
virtual float | GetOpacity () const |
virtual void | SetSolid (bool f) |
virtual bool | GetSolid () const |
virtual void | SetSolidColor (const Color &c) |
virtual Color | GetSolidColor () const |
virtual void | SetClip (bool f) |
virtual bool | GetClip () const |
virtual void | SetClipPlane (const geom::Vec4 &) |
virtual geom::Vec4 | GetClipPlane () const |
virtual void | SetClipOffset (float f) |
virtual float | GetClipOffset () const |
virtual void | ColorBy (const mol::EntityView &ev, const String &prop, const Gradient &g, float minv, float maxv) |
virtual void | ColorBy (const img::MapHandle &mh, const String &prop, const Gradient &g, float minv, float maxv) |
virtual void | InitGL () |
virtual bool | OnSelect (const geom::Line3 &l, geom::Vec3 &result, float zlim, bool pick_flag) |
virtual void | OnInput (const InputEvent &e) |
virtual void | OnGLCleanup () |
void | Clear () |
const geom::Transform & | GetTF () const |
void | SetTF (const geom::Transform &tf) |
void | AddLabel (const String &s, const geom::Vec3 &pos, const Color &col, float psize) |
void | AddLabel (const String &s, const geom::Vec3 &pos, const Color &col) |
void | AddLabel (const String &s, const geom::Vec3 &pos, float psize) |
void | AddLabel (const String &s, const geom::Vec3 &pos) |
void | ClearLabels () |
void | FlagRebuild () |
void | FlagRefresh () |
bool | GetAALines () const |
float | GetLineWidth () const |
float | GetLineHalo () const |
void | SetNormalSmoothFactor (float smoothf) |
float | GetNormalSmoothFactor () const |
Material | GetMaterial () const |
void | SetMaterial (const Material &m) |
void | SmoothVertices (float smoothf) |
void | GLCleanup () |
void | Debug (unsigned int flags) |
IndexedVertexArray & | GetVA () |
const IndexedVertexArray & | GetVA () const |
Public Member Functions inherited from GfxObjBase | |
GfxObjBase (const String &name) | |
Public Member Functions inherited from GfxNode | |
GfxNode (const String &name) | |
virtual | ~GfxNode () |
virtual void | DeepSwap (GfxNode &n) |
String | GetName () const |
void | RemoveAll () |
void | Rename (const String &name) |
void | Add (GfxObjP obj) |
bool | IsNameAvailable (const String &name) const |
void | Remove (GfxObjP obj) |
void | Add (GfxNodeP node) |
void | Remove (GfxNodeP node) |
void | Remove (const String &name) |
size_t | GetChildCount () const |
void | Hide () |
void | Show () |
bool | IsVisible () const |
bool | IsAttachedToScene () const |
gfx::GfxNodeP | GetParent () const |
const GfxNodeVector & | GetChildren () const |
GfxNodeVector & | GetChildren () |
Protected Member Functions | |
virtual void | CustomPreRenderGL (bool flag) |
Protected Member Functions inherited from GfxObj | |
void | PreRenderGL (bool flag) |
void | AppendColorOp (gfx::ColorOp *op) |
void | CleanColorOps () |
void | ReapplyColorOps () |
void | render_labels () const |
void | render_depth_only () |
Additional Inherited Members | |
Static Public Member Functions inherited from GfxObj | |
static Color | Ele2Color (const String &ele) |
Protected Attributes inherited from GfxObj | |
IndexedVertexArray | va_ |
RenderMode::Type | render_mode_ |
unsigned int | debug_flags_ |
geom::Transform | transform_ |
bool | rebuild_ |
bool | refresh_ |
float | line_width_ |
unsigned int | poly_mode_ |
bool | aalines_flag_ |
float | line_halo_ |
Material | mat_ |
unsigned int | mat_dlist_ |
bool | mat_update_ |
float | opacity_ |
float | smoothf_ |
bool | outline_flag_ |
int | outline_mode_ |
bool | solid_ |
Color | solid_color_ |
bool | clip_flag_ |
geom::Vec4 | clip_plane_ |
float | clip_offset_ |
boost::ptr_vector< gfx::ColorOp > | c_ops_ |
TextPrimList | labels_ |
bool | use_occlusion_ |
Definition at line 38 of file prim_list.hh.
void AddCyl | ( | const geom::Vec3 & | p0, |
const geom::Vec3 & | p1, | ||
float | r1, | ||
float | r2, | ||
const Color & | col1, | ||
const Color & | col2 | ||
) |
add cylinder
Python interface:
PrimList.AddCyl(pos1,pos2,radius=1.0,radius1=1.0,radius2=1.0,color=gfx.WHITE,color1=gfx.WHITE,color2=gfx.WHITE)
void AddLine | ( | const geom::Vec3 & | p1, |
const geom::Vec3 & | p2, | ||
const Color & | col1, | ||
const Color & | col2 | ||
) |
add line
Python interface:
PrimList.AddLine(pos1,pos2,color=gfx.WHITE,color1=gfx.WHITE,color2=gfx.WHITE)
void AddMesh | ( | float * | v, |
float * | n, | ||
float * | c, | ||
size_t | nv, | ||
unsigned int * | i, | ||
size_t | ni | ||
) |
add triangle mesh
v : pointer to nv*3 floats for the positions (mandatory) n : pointer to nv*3 floats for the normals (may be NULL) c : pointer to nv*4 floats for the colors (may be NULL) nv: number of vertices, normals, and colors i : pointer to ni*3 vertex indices ni: number of index triplets
Python interface, using numpy arrays:
AddMesh(vertex_array, normal_array, color_array, index_array)
where normal_array and color_array may be None
void AddPoint | ( | const geom::Vec3 & | p, |
const Color & | col | ||
) |
void AddSphere | ( | const geom::Vec3 & | cen, |
float | rad, | ||
const Color & | col | ||
) |
void AddText | ( | const std::string & | text, |
const geom::Vec3 & | pos, | ||
const Color & | col, | ||
float | point_size | ||
) |
void Clear | ( | ) |
clear all prims
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protectedvirtual |
Reimplemented from GfxObj.
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virtual |
Reimplemented from GfxObj.
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inline |
Definition at line 139 of file prim_list.hh.
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virtual |
returns the bounding box of this object
The bounding box, i.e. the left-bottom-front and the right-top-back corner of the object, is obtained with this method. The single boolean parameter denotes whether to return local coordinates or global scene coordinates; global scene coordinates are local coordinates with the object's transformation (if present) applied. The default is false, i.e. return local coordinates.
Reimplemented from GfxObj.
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virtual |
get center
Reimplemented from GfxObj.
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inline |
Definition at line 136 of file prim_list.hh.
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virtual |
Reimplemented from GfxObj.
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virtual |
adjust minimum and maximum extent based on graphical object
this routine will adjust the provided minimum and maximum points based on the vertices of the underlying graphical representation, combining the given Transform with the object transform.
If derived classes do not implement this method then the limits will be adjusted based on the Cuboid returned by GetBoundingBox(true)
Reimplemented from GfxObj.
void SetArcDetail | ( | unsigned int | d | ) |
void SetColor | ( | const Color & | c | ) |
set global prims color, overriding individual ones
void SetDiameter | ( | float | d | ) |
defunct
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virtual |
set line width
Reimplemented from GfxObj.
void SetRadius | ( | float | r | ) |
defunct
void SetSphereDetail | ( | unsigned int | d | ) |