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Public Slots | Signals | Public Member Functions
SceneWin Class Reference

#include <scene_win.hh>

Inherits Widget.

Public Slots

void OnSelectionChange (const QItemSelection &sel, const QItemSelection &desel)
void ContextMenuRequested (const QPoint &pos)
SceneWinModelGetModel () const
void Update ()

Signals

void ActiveNodesChanged (gfx::NodePtrList nodes, gfx::EntityP entity, mol::QueryViewWrapperList views)
void ActiveNodesChanged ()

Public Member Functions

 SceneWin (QWidget *parent=NULL)
 ~SceneWin ()
virtual bool Save (const QString &prefix)
virtual bool Restore (const QString &prefix)
void AddView (gfx::EntityP entity, mol::EntityView view)
ContextMenuGetContextMenu ()
- Public Member Functions inherited from Widget
 Widget (QWidget *widget, QWidget *parent=NULL)
void SetDestroyOnClose (bool flag)
bool DestroyOnClose () const
virtual ActionList GetActions ()
QWidget * GetInternalWidget ()
void SetInternalWidget (QWidget *widget)
const QString & GetUniqueID () const
void SetUniqueID (const QString &id)

Detailed Description

Definition at line 45 of file scene_win.hh.


Constructor & Destructor Documentation

SceneWin ( QWidget *  parent = NULL)
~SceneWin ( )

Member Function Documentation

void ActiveNodesChanged ( gfx::NodePtrList  nodes,
gfx::EntityP  entity,
mol::QueryViewWrapperList  views 
)
signal
void ActiveNodesChanged ( )
signal
void AddView ( gfx::EntityP  entity,
mol::EntityView  view 
)
void ContextMenuRequested ( const QPoint &  pos)
slot
ContextMenu* GetContextMenu ( )
SceneWinModel* GetModel ( ) const
slot
void OnSelectionChange ( const QItemSelection &  sel,
const QItemSelection &  desel 
)
slot
virtual bool Restore ( const QString &  prefix)
inlinevirtual

Implements Widget.

Definition at line 58 of file scene_win.hh.

virtual bool Save ( const QString &  prefix)
inlinevirtual

Implements Widget.

Definition at line 57 of file scene_win.hh.

void Update ( )
slot

The documentation for this class was generated from the following file: