#include <scene_win.hh>
Inherits ost::gui::Widget.
Public Slots | |
void | OnSelectionChange (const QItemSelection &sel, const QItemSelection &desel) |
void | ContextMenuRequested (const QPoint &pos) |
SceneWinModel * | GetModel () const |
void | Update () |
Signals | |
void | ActiveNodesChanged (gfx::NodePtrList nodes, gfx::EntityP entity, mol::QueryViewWrapperList views) |
void | ActiveNodesChanged () |
Public Member Functions | |
SceneWin (QWidget *parent=NULL) | |
~SceneWin () | |
virtual bool | Save (const QString &prefix) |
virtual bool | Restore (const QString &prefix) |
void | AddView (gfx::EntityP entity, mol::EntityView view) |
ContextMenu * | GetContextMenu () |
Definition at line 45 of file scene_win.hh.
SceneWin | ( | QWidget * | parent = NULL |
) |
~SceneWin | ( | ) |
void ActiveNodesChanged | ( | ) | [signal] |
void ActiveNodesChanged | ( | gfx::NodePtrList | nodes, | |
gfx::EntityP | entity, | |||
mol::QueryViewWrapperList | views | |||
) | [signal] |
void AddView | ( | gfx::EntityP | entity, | |
mol::EntityView | view | |||
) |
void ContextMenuRequested | ( | const QPoint & | pos | ) | [slot] |
ContextMenu* GetContextMenu | ( | ) |
SceneWinModel* GetModel | ( | ) | const [slot] |
void OnSelectionChange | ( | const QItemSelection & | sel, | |
const QItemSelection & | desel | |||
) | [slot] |
virtual bool Restore | ( | const QString & | prefix | ) | [inline, virtual] |
Implements Widget.
Definition at line 58 of file scene_win.hh.
virtual bool Save | ( | const QString & | prefix | ) | [inline, virtual] |
Implements Widget.
Definition at line 57 of file scene_win.hh.
void Update | ( | ) | [slot] |