19 #ifndef OST_GFX_RENDER_PASS_HH
20 #define OST_GFX_RENDER_PASS_HH
25 namespace ost {
namespace gfx {
@ GLOW_RENDER_PASS
only renders "glowing" parts objects
@ DEPTH_RENDER_PASS
renders objects with solid color as used for shadow map generation
@ TRANSPARENT_RENDER_PASS
@ STANDARD_RENDER_PASS
shaded and textured renderpass, intended to be shown directly to the user